
01-05-2008, 01:34 PM
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Ruth-Ann (singer of Olive) - debut album released
„What about us?“ on iTunes – exclusive album release on the 4th of June
The singer Ruth Ann has now released her debut album “What about us”, which is produced by the successful music producer Michael Cretu (ENIGMA). Some years ago she had a No1 hit in England as the singer of the group OLIVE with the titel "I'm not in Love", before Cretu invited her to sing on different ENIGMA albums.
From the 4th of June on the album can be exclusively downloaded in every iTunes shop worldwide. In following countries "What about us" is available: Australia, Austria, Belgium, Canada, Switzerland, Germany, Denmark, Spain, Finland, France, UK, Greece, Ireland, Italy, Japan, Luxembourg, Netherlands, Norway, New Zealand, Portugal, Sweden and the USA.
Download "What about us" now on iTunes!
The tracking list contains twelve songs: 01 No Surrender 02 Go 03 Drive 04 What about us 05 You talk too much 06 Beautiful 07 Dancing into Hell 08 More than ordinary 09 Letter to Heaven 10 I’d die for you 11 The woman I could be 12 Believe in me
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01-05-2008, 01:34 PM
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I've loved her voice since Enigma's "Gravity of Love," but I'm underwhelmed by this album. All of the songs are mediocre and sound dated, like Enigma/Olive rejects from the mid 90's without the great production. And the cover of "Drive" is unnecessary and uninspiring.
Still, thanks for the recommendation. I don't imagine many people remember or recognize this vocal talent.
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01-05-2008, 01:34 PM
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06-08-2008, 02:58 AM
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06-09-2008, 06:39 PM
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For the toy industry
For the toy industry (sell wow gold), the recent spate of recall-related headlines isn't the only thing to fear this holiday season. A more fundamental concern is the iPhone on six-year-old Hilary Roberts's wish list.'She's not after a doll,' says her father, Scott Roberts, an Internet executive from San Francisco. 'There's not one traditional gift she's asking for this year. She's asking: 'Can I have an iPhone?''With one weekend left before Christmas, the toy industry finds itself on the defensive again -- beset by a host of consumer electronic products. Besides Apple Inc.'s offerings to worry about, toy makers are competing with resurging popularity of entertainment systems from Nintendo Co., Sony Corp. and Microsoft Corp. along with recently released videogame titles. 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Toy purchases are expected to come in fourth this year in overall spending -- after electronics, clothes and gift cards -- according to a recent study by the National Retail Federation.All the same, Evelyn Viohl, the design vice president at Mattel Inc., says the game plan has been changing to realign operations with the fickle tastes of children, particularly the hard-to-get 'tween set of kids age eight to 12 who flock online.'We're in a different place than we were in four years ago,' she says of her own design labs, where it's not a question of combating high-tech gadgets, she says, but rather making a 'fusion of different play patterns with electronics.' That's meant more dependence on engineers and 'designers that are into gaming' to bring in new product lines that will appeal to tech-savvy kids, she says. The fruits of the push are already apparent on the Internet. 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Michael Smith, the company's chief executive officer, says 'we're modeled on the Pixar angle' -- in other words, the new tech landscape can still encourage traditional children's tastes like cartoons.The sites seem to have enough appeal to wean youngsters from game consoles, says Richards Gilbert, a consultant in San Francisco. His 10-year-old daughter heads straight to Walt Disney Co.'s Clubpenguin.com networking site where cartoon avatars waddle around in a snow world. But the site, he says, isn't a traditional toy. 'You could take all their toys away,' he says. 'Just give them a computer, Xbox and gadgets, they'd be happy.'Toys are getting more high-tech, even for preschoolers who usually reach for low-tech building blocks. Smart Cycle Physical Learning Arcade System ($90), from Mattel's Fisher-Price unit, is a miniature treadmill-like bicycle toy that's proved a hot seller this year, marketed to parents concerned with childhood obesity. But the pitch has also extended to what the company sees as tech-thirsty toddlers -- the toy ties up to a videogame that simulates a bicycle ride.Hong Kong-based VTech Holdings Ltd. is offering a line called the Tote & Go Laptop Plus ($22), a kiddie computer with an LCD readout that teaches three-year-olds math, language and music lessons. And some companies have pulled the gloves off entirely this holiday season, creating lines of kid-oriented gadgets they hope will compete directly with consumer electronics. wow power levelingThis season, Nickelodeon, a unit of Viacom Inc.'s MTV Networks that also licenses toys, launched NPower, a line of digital cameras ($22 to $80), music players ($25 to $50) and DVD players ($50) branded with characters like SpongeBob and Dora the Explorer. 'I like to think of kids as the chief technology officers of their families,' says Leigh Anne Brodsky, president of Nickelodeon's consumer-products division. The company is having retailers place them alongside other consumer electronics -- reversing the traditional turf war with the gadgets that have bedeviled the toy industry.
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06-11-2008, 05:36 AM
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06-11-2008, 10:15 AM
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06-20-2008, 03:36 PM
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06-21-2008, 08:56 AM
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